Prototyping – a natural process
A prototype bridges the gap between concept and execution of any digital storytelling project. Whatever the platform, employing AR or VR, hard data or visualization, audio or video, a prototype enables us to not only describe our project in concrete terms to others, but also to ourselves, the makers. What look will our story have, what does it sound like, how does it feel, what does it actually do? To those of us who are not technically inclined, this first – tiny yet huge – step toward putting flesh on the bones of a concept may seem daunting, given the tools and know-how involved. In the course of the three hours, we will analyze what needs a prototype meets, how to make one, and even embark on this process. Perhaps a tall order! Nevertheless, project prototyping should be a natural process that comes with inspiration and is quick and iterative, containing the essential DNA structure of the envisioned completed work. The workshop is designed to minimize the anxiety this process involves and to show how to make use of familiar everyday tools such as smartphones, pencil and the internet in prototyping.
Non-fiction storytelling with chatbots
Chatbots are increasingly popular and used for tasks ranging from customer service to online commerce. But what do these bots have to offer for non-fiction storytelling?
In the workshop, we will study examples from the news and cultural heritage and explore the potential of chatbots for storytelling. In the workshop you will use Twine – an open-source tool for writing interactive hypertext stories – to create your own branching narrative, driven by scripted chatbots.
Using the conversational interface we will try our hand at crafting personalized (mis)information campaigns.
Understanding the gatekeepers
Everybody can create a story, but not every story has a chance of being heard. If you once believed that the Internet would change that, it is about time you stopped dreaming. A handful of private companies, with Google and Facebook at the forefront, control what the vast majority of Internet users find on their screens. However, with the power to control information comes little responsibility. And thus, commercial Internet services come in a package with tracking, micro-targeting, and private censorship.
It is important that those of us who want to create their own narratives understand the gatekeepers’ logic. In the first part of the workshop, we will give participants the chance to do the work of an algorithm and learn how to profile users and target content based on intimate characteristics. In the second part, we will share research insights and exchange practical experience related to gaming content moderation patterns and breaking filter bubbles. Come and play with us!
How to make a 360 video?
In this workshop, you are to design and film a short 360 VR film. We will cover the technical details as well as the script-writing and directing challenges of 360 filmmaking. During the workshop, we will create a short narrative scene to explore the powerful connecting aspect of stereoscopic 360.
With algorithms controlling our world, we need to learn how to think and act like one. By making a human analog image filter, we will be exploring the differences between man and machine.
This workshop combines computer thinking with a pure analog creative process to teach participants collaborative design – a practice used by Moniker studio in their ground-breaking digital projects. During the workshop, you will be working in a multidisciplinary team. Together with others, you will seek paths of co-creation, and face the consequences of both your individual choices as well as group decisions. Draw, cooperate, make your own rules. Experience how the best design teams work on their projects to use it in your own future work
Warsztat Warszawski, Plac Konstytucji 4